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Greetings, well met!

I’m WILBERT TABONE, a multidisciplinary scientist designing and developing technologies which enhance the human condition. I specialise in Human-Computer Interaction, User Experience design, Applied Artificial Intelligence, and Spatial Computing.

 

In my work, I develop intuitive ways to interact with automation and artificial intelligence, as well as novel approaches for people to engage with museums and cultural heritage.

 

 

RESEARCH

PhD Defence Presentation
Project Final Event
CAVE Simulator
Rijksmuseum Experiment
With Spot
Eye Tracking Experiments
PhD Graduation
PhD Graduation

I am a senior scientific researcher and designer who specialises in Human-Computer Interaction, Applied AI, Human Perception, Spatial Computing (VR+AR), Digital Heritage, and New Media Art. 

Experienced in exploring problems in a multidisciplinary manner:

 

  • Human Factors and VR/AR Simulation

  • Worldbuilding for futuring

  • Situated Scenarios 

  • Interaction Design Techniques

  • Applied AI pipelines

I have worked with museums, tourism entities, automotive companies, hospitals, and government entities. 

CURRENT WORK

I am currently affiliated with the ​Faculty of Industrial Design Engineering, Delft University of Technology, and the Erasmus Medical Centre in the Netherlands.

 

There I am designing and developing future work scenarios for nurses through robotics, AI, and spatial computing.  I am also exploring Situated Scenarios and Worldbuilding as futuring techniques

Previously, I was a Marie Skłodowska-Curie Early Stage Researcher (ESR) in the SHAPE-IT Innovative Training Network, where I developed innovative AR interfaces to support pedestrians in automated transport environments

MUSEUMS AND DIGITAL HERITAGE

For the past decade, I have been working with museums to develop innovative tools that enhance their audience experience and allow curators and educators to gain new insights into their collections.

 

I am passionate about merging technology and science with digital heritage and museology, with projects involving AR and AI guides, tangible interfaces, and several eye-tracking studies. 

I have been quite active in the space in the past years: developing Malta's National Community Art Museum, organising a NEMO conference, addressing the World Museum Forum, attending high-level cultural summits, and more recently working on projects with the Rijksmuseum (Amsterdam) and the Royal Library (The Hague).  

NEW MEDIA ART

As a practising new media artist, I constantly experiment with creative computation, generative art, and spatial computing to create flat work, unstable media, and installations.

In my practice, I let algorithms express my vision as I explore humanity's relationship with an ever-evolving technology landscape. 

I also collaborate with other artists in creating interactive installations.

ORGANISATIONAL ROLES

MUŻA Launch
Malta.AI Strategy
MALTA.AI Launch
NEMO Conference Org.

In addition to my professional roles, I am currently affiliated with:

 

ACTIVISM

Separate from professional life, I am actively involved in the cultural, technology and education sectors and serve as an activist for a number of Maltese and international NGOs, including the Commonwealth Youth Council, civil rights movements, and the National Commission for the Promotion of Equality.

 

I have also been actively involved in the National Youth Parliament, where I have worked on several legislative bill proposals.

EDUCATION

Image by vackground.com

B.Sc. (Hons.) in Creative Computing

Goldsmiths University of London, 2015

Dip. in European and International Studies

University of Vienna, 2016

Image by fabio

M.Sc. in Artificial Intelligence

University of Malta, 2017

Ph.D. in Cognitive Human-Robot Interaction

Delft University of Technology, 2024

SKILLS

Research and Science

Augmented Reality, Virtual Reality, Human Computer Interface, Emerging Technologies, Applied Artificial Intelligence, Human-Computer Interaction, Cognitive Robotics, Autonomous Vehicles, Simulators, Eye Tracking.

Software and Programming Languages

Python, R, Matlab, C#, Swift, Java, Processing, p5js, Arduino, MRTK.
Unity, Xcode, Prolific, R Studio, Tobii Eye Tracking Suite, Adobe Creative Suite, Qualtrics, Otter.ai.

Design and Creative

Adobe XD, Figma, Miro, Large Language Model applications (OpenAI API, Mistral), Stable Diffusion, Stream Diffusion, VARJO XR, Microsoft Hololens, Apple Vision Pro, Touchdesigner, Reality Composer, RealityCapture.

Soft Skills

Project Management, Academic Writing, Teaching, Mentoring, Experience with EU funding and projects, Scientific communication, Policy advisory. 

SUPERVISION AND TEACHING

Teaching

Course on Extended Reality as part of ME41080 - Human-machine systems (TU Delft).

Course on using Large Language Models for PhD-level research (Erasmus MC).

M.Sc. Supervision

Bio-inspired intent communication for automated vehicles

Max Oudshoorn (2020) (observer)


Design of a real-time computer-vision and gaze-based pedestrian warning system

Lokkeshver Thirunavukkarasu Kumaaravelu (2022)

Automotive Diminished Reality:

A vulnerable road user study in a pedestrian crossing environment

Joris Peereboom (2022)

Evaluating Augmented Reality Interfaces for Pedestrians by conducting AR-based experiments in the Real World

Thomas Aleva (2023)

B.Sc. Supervision

Detecting humans in thermal images using a binary
logistic regression classifier

Jhamal Blanken, Jay Husband, Jari Pols, Aden Westmaas.

Advanced protoyping project minor at the Faculty of Industrial Design Engineering, TU Delft

Ivy Pham,  Lee Peters, Inez Shuurman, Anna Glodek, Irene Orzáez.

WORK EXPERIENCE

SERVICE AND LEADERSHIP

Contact

LET'S CONNECT!

FEEL FREE TO CONTACT ME TO DISCUSS FUTURE PROJECTS AND PARTNERSHIPS

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© 2026 Wilbert Tabone. Crafted with ❤️ in Malta and The Netherlands.

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